[I found the notes for this yesterday and thought I'd share it here. I originally shared this idea in a Wave with my gaming group.] How do we get the most out of a game with a big, rich setting? Given our busy lives, big setting books aren’t the answer. Weapons of the Gods monetized [...]
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The first sttep then is deciding on the style of fantasy. I won’t list the styles from the book, just the one(s) that apply to my idea. My idea is a Low Fantasy world with Low Technology mixed in. What does this mean? The way Wiggy uses the terms it means a world without the [...]
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In the World Builder Fantasy Toolkit from Pinnacle/Great White Games, author Wiggy Wad-Williams writes “this…toolkit is designed to help you create a unique world from scratch.” He says the reader should “think of the table of contents as a checklist…By starting at the beginning and working through, you’ll have everything you need to help you [...]
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