Archive for the ‘gaming’ Category

One-Shot thoughts

My group has a pretty established one-nighter/one-shot/one-off tradition. If someone is out, we play a one-shot. One of our number ran an great one-shot and that got me thinking. So here it is with slight edits for those of you not in my RPG group. Jason’s Awesome Game: a little analysis Jason’s one-nighter, a disobedient [...]

Kung-Fu in RPGs

I took the family to see Kung-Fu Panda 2 yesterday. Man what a great movie. I really love this series. But that got me thinking about kung-fu1 in RPGs. For some reason, connecting the traditional2 back and forth of most RPG combat to “Western” melee styles is easier than connecting it to kung-fu. For me [...]

A method for Collaborative Setting in RPGs

[I found the notes for this yesterday and thought I'd share it here. I originally shared this idea in a Wave with my gaming group.] How do we get the most out of a game with a big, rich setting? Given our busy lives, big setting books aren’t the answer. Weapons of the Gods monetized [...]

Swashbucklers of the Old Republic: a S7S Star Wars hack

Not to long ago I ran a Star Wars RPG set in the Old Republic. Instead of using one of the published games, I used the PDQ# system as found in Swashbucklers of the 7 Skies. It was a perfect fit for the kind of high-action, swashbuckling adventure I wanted my Star Wars game to [...]

1 Page Dungeon Contest Entry

My entry for the OPD contest is called Tomb of the Sea Wraith and can be found below. the list of entries, many linked, can be found here. I was really excited to work on this–a project whose scope I can handle! I even started working on a Temple of the Croc Gods. Crocs are [...]

Dokkodo Duels, cont.

Speaking with Jason at lunch and talking about Dokkodo duels. Had some positive feedback and interesting ideas. Because dueling is deterministic (no randomizer) he suggested adding a few more decision points (speed, feint, false attitude) Current pieces of a duel: Ryu: Determines values for 5 Attitudes Ryu Rank: Added to Attitude Rank for final comparison [...]

Dokkodo Design Goals and combat notes

Thanks to an Amazon gift card for my birthday I was reading some new (to me) volumes of Usagi Yojimbo last night. And this got me churning on Dokkodo. I started by reviewing GRG’s Usagi Yojimbo RPG. I love this game–even though I’ve never played it. It reads really well and captures the feel of [...]

Dice Mechanic for Dokkodo

Perhaps find a way to use Cho-Han as a dice mechanic for Dokkodo. From what Wikipedia says, it’s a very simple even/odds game. I wonder how a game of 50/50 odds became so popular. Share on Facebook

System Notes on Dokkodo

The Dokkodo contains 21 precepts. Each precept is rated according to how well you have mastered it. Sensei 2, Student 1, Aware 0, unpracticed -1, fool -2. If you act against a precept you must subtract a point from it. If it is already at -2, subtract from another, related precept. Perhaps Precepts should be [...]

Personal Top Eleven RPGS

Yeah, I know, what’s up with eleven? I basically started counting and stopped when I felt like I was grasping at straws. This is in response to Zach’s poll for the Top 25 RPGS. AD&D 2e. All through high school and college. We truly created legendary tales that are still discussed at the gaming table. [...]