My group has a pretty established one-nighter/one-shot/one-off tradition. If someone is out, we play a one-shot. One of our number ran an great one-shot and that got me thinking. So here it is with slight edits for those of you not in my RPG group. Jason’s Awesome Game: a little analysis Jason’s one-nighter, a disobedient [...]
Share on Facebook
I took the family to see Kung-Fu Panda 2 yesterday. Man what a great movie. I really love this series. But that got me thinking about kung-fu1 in RPGs. For some reason, connecting the traditional2 back and forth of most RPG combat to “Western” melee styles is easier than connecting it to kung-fu. For me [...]
Share on Facebook
[I found the notes for this yesterday and thought I'd share it here. I originally shared this idea in a Wave with my gaming group.] How do we get the most out of a game with a big, rich setting? Given our busy lives, big setting books aren’t the answer. Weapons of the Gods monetized [...]
Share on Facebook
Not to long ago I ran a Star Wars RPG set in the Old Republic. Instead of using one of the published games, I used the PDQ# system as found in Swashbucklers of the 7 Skies. It was a perfect fit for the kind of high-action, swashbuckling adventure I wanted my Star Wars game to [...]
Share on Facebook
Posted on June 5, 2009, , by mountzionryan, under
gaming.
My entry for the OPD contest is called Tomb of the Sea Wraith and can be found below. the list of entries, many linked, can be found here. I was really excited to work on this–a project whose scope I can handle! I even started working on a Temple of the Croc Gods. Crocs are [...]
Share on Facebook
Posted on June 4, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Speaking with Jason at lunch and talking about Dokkodo duels. Had some positive feedback and interesting ideas. Because dueling is deterministic (no randomizer) he suggested adding a few more decision points (speed, feint, false attitude) Current pieces of a duel: Ryu: Determines values for 5 Attitudes Ryu Rank: Added to Attitude Rank for final comparison [...]
Share on Facebook
Posted on June 4, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Thanks to an Amazon gift card for my birthday I was reading some new (to me) volumes of Usagi Yojimbo last night. And this got me churning on Dokkodo. I started by reviewing GRG’s Usagi Yojimbo RPG. I love this game–even though I’ve never played it. It reads really well and captures the feel of [...]
Share on Facebook
Posted on May 26, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Perhaps find a way to use Cho-Han as a dice mechanic for Dokkodo. From what Wikipedia says, it’s a very simple even/odds game. I wonder how a game of 50/50 odds became so popular. Share on Facebook
Share on Facebook
Posted on May 26, 2009, , by mountzionryan, under
Dokkodo,
gaming.
The Dokkodo contains 21 precepts. Each precept is rated according to how well you have mastered it. Sensei 2, Student 1, Aware 0, unpracticed -1, fool -2. If you act against a precept you must subtract a point from it. If it is already at -2, subtract from another, related precept. Perhaps Precepts should be [...]
Share on Facebook
Yeah, I know, what’s up with eleven? I basically started counting and stopped when I felt like I was grasping at straws. This is in response to Zach’s poll for the Top 25 RPGS. AD&D 2e. All through high school and college. We truly created legendary tales that are still discussed at the gaming table. [...]
Share on Facebook