Posted on June 4, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Speaking with Jason at lunch and talking about Dokkodo duels. Had some positive feedback and interesting ideas. Because dueling is deterministic (no randomizer) he suggested adding a few more decision points (speed, feint, false attitude) Current pieces of a duel: Ryu: Determines values for 5 Attitudes Ryu Rank: Added to Attitude Rank for final comparison [...]
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Posted on June 4, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Thanks to an Amazon gift card for my birthday I was reading some new (to me) volumes of Usagi Yojimbo last night. And this got me churning on Dokkodo. I started by reviewing GRG’s Usagi Yojimbo RPG. I love this game–even though I’ve never played it. It reads really well and captures the feel of [...]
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Posted on May 26, 2009, , by mountzionryan, under
Dokkodo,
gaming.
Perhaps find a way to use Cho-Han as a dice mechanic for Dokkodo. From what Wikipedia says, it’s a very simple even/odds game. I wonder how a game of 50/50 odds became so popular. Share on Facebook
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Posted on May 26, 2009, , by mountzionryan, under
Dokkodo,
gaming.
The Dokkodo contains 21 precepts. Each precept is rated according to how well you have mastered it. Sensei 2, Student 1, Aware 0, unpracticed -1, fool -2. If you act against a precept you must subtract a point from it. If it is already at -2, subtract from another, related precept. Perhaps Precepts should be [...]
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Posted on September 3, 2008, , by mountzionryan, under
Dokkodo.
I’ve been reading Samurai Executioner by Kazuo Koike and Goseki Kojima, creators of Lone Wolf and Cub as inspiriation for this game. Much of my inspiration comes from the pens of Messrs. Koike and Kojima As a working title, I am going to call the game Dokkōdō, after the work by Miyamoto Mushashi. I want [...]
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Simple. I am trying to design and write some rpg materials. I want to blog about it. What are the Games? A Pirate game called All For Me Grog. A Samurai game. Why am I doing this? Aren’t there already perfectly good Pirate games and Samurai games? I don’t think so. I am designing games [...]
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