Archive for the ‘All For Me Grog’ Category

Sit down and write

Perhaps the hardest thing, I’m finding, is to just sit down and write. I have a kind of SRD with bulletized rules and notes, but turning that into, say, the section on “How to do Stuff” is proving difficult. I’ve tried several times and I’m getting closer. The difficulty lies in that the rules are [...]

What’s the Point?

Simple. I am trying to design and write some rpg materials. I want to blog about it. What are the Games? A Pirate game called All For Me Grog. A Samurai game. Why am I doing this? Aren’t there already perfectly good Pirate games and Samurai games? I don’t think so. I am designing games [...]

All For Me Grog Characters

Three Primary Attributes Skull describes your intelligence, wit, and memory. Bloode describes your strength, agility, stamina, reflexes and overall health. Grog describes your willpower, courage, and spiritual health. A Derived Attribute, the sum of the three primaries. Salt is how effective your character is. It serves primarily to track a character’s current health. You cannot [...]

Two ongoing projects

I have two three many ongoing projects. But for now I want to focus on two. Both are roleplaying games. They may share a system. . . or not, I haven’t decided. All For Me Grog AFMG is a game of cinematic swashbuckling in the Golden Age of Piracy. It uses a simple and flexible [...]