Dokkodo Duels, cont.

Speaking with Jason at lunch and talking about Dokkodo duels. Had some positive feedback and interesting ideas. Because dueling is deterministic (no randomizer) he suggested adding a few more decision points (speed, feint, false attitude)

Current pieces of a duel:
Ryu: Determines values for 5 Attitudes
Ryu Rank: Added to Attitude Rank for final comparison
5 Attitudes: The 5 “techniques” of each ryu: Upper, Middle, Lower, Right Side, Left Side. Has a strike and defend value.
Strike: The offensive value for an attitude
Defense: The defensive value for an attitude.
Attack: A specific combat maneuver. If successful, does damage.
Probe: A specific combat maneuver. If successful, reveals a weakness (gives a bonus to next Attack, cumulative over multiple tests.)

I am considering making dueling like a card game: You begin with 5 Attitude Cards, 1 Attack Card, 1 Probe Card, and any other cards (okuden, special weapons, etc).

You lay your Attitude card face down (the reverse shows what attitude it is, obverse show the stats) and either the Attack or Probe card. You zen out your opponent and can change cards at any time. When one declares attack, the other gets to change cards one more time. Then revela all cards and compare.

I love the deterministic/fatalistic way this sounds (no randomizer) and the fact that a highly experienced bushi would have several attitudes that he was hittable by lesser foes.

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