Sit down and write

Perhaps the hardest thing, I’m finding, is to just sit down and write. I have a kind of SRD with bulletized rules and notes, but turning that into, say, the section on “How to do Stuff” is proving difficult. I’ve tried several times and I’m getting closer.

The difficulty lies in that the rules are very simple and the language to describe should be too. Complicated language would only given the wrong impression. So I keep trying to write more directly and simply without using a bunch of jargon. There is also a difficulty in that I want to make AFMG accessible to novice gamers–I want an entry level product–so I need to explain concepts that grognards have already internalized.

Add to the issues above that I am planning/writing a Deadlands 8 session mini campaign, thinking a good ddeal (and making notes) about Dokkodo, and there you have it.

Still, I know I need to just chain myslef to a chair and write some AFMG. Maybe if I get some blackstrap rum in me to set the mood!

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